I have an image that 3D seems to take time, and I have to be an expert. So I'll give up and play with Lego blocks at best.
When I was little, I played with messed up Lego. From morning till night. It's true. I loved it. That's why I will continue to play with unreasonable Lego. You can also play virtually on your computer ↓ http://ldd.lego.com/ja-jp/
If you are overseas, you can order the actual block required for assembly from the app as it is. But Japan is not compatible. Calling ... I want to somehow output it!
Let's set aside why that happened. If this goes well, you should be able to make a game app using the official LEGO app. First, let's export with LEGO in a file format called ldr. It is useless unless it is made into a general-purpose format. Let's prepare blender. http://blender.jp So I found a good add-on. ↓ http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/LDRAW_Importer Thank you for the person who made it.
Start blender, open the settings and import the add-on. If you drop the add-on with a zip, you can install it by specifying the zip as it is from blender without unzipping it.
Then in preparation for using the add-on http://www.ldraw.org/help/getting-started.html Get the required library (block data) from. The installation location is For Windows people, C: \ LDraw Mac people / Applications / ldraw Linux people ~ / ldraw I'm trying to be.
I'm sorry for the person who made it. I don't want to put non-app files in / Applications / when using a Mac. Even Windows doesn't want to be placed directly under C. Linux is right under the root. It's amazing.
I will change the location. I think that the directory where add-ons installed by blender are stored is different for each OS, so I will omit the location of the file, but for Mac it is ~ / Library / Application Support / Blender / version / scripts / addons.
If the add-on is installed properly by the above procedure, there is a file called import_ldraw.py. Looking at it with a text editor, there are the following lines.
import_ldraw.py
"""
Default LDraw installation paths
Index 0: Windows
Index 1: Mac OS X
Index 2: Linux
Index 3: User defined, raw string
Storing the paths in a list prevents the creation of global variables
if they are changed. Instead, simply update the proper index.
"""
LDrawDirs = ["C:\\LDraw", "/Applications/ldraw/", "~/ldraw/", r""]
The developer is smart. It is written that you can set your favorite path in the third argument, so be patient with your words
import_ldraw.py
"""
Default LDraw installation paths
Index 0: Windows
Index 1: Mac OS X
Index 2: Linux
Index 3: User defined, raw string
Storing the paths in a list prevents the creation of global variables
if they are changed. Instead, simply update the proper index.
"""
pwd = os.path.dirname(__file__)
LDrawDirs = ["C:\\LDraw", "/Applications/ldraw/", "~/ldraw/", pwd + r"/ldraw/"]
It's refreshing if you put the ldraw directory in the same directory where import_ldraw.py is, that is, in the add-on directory of blender. I feel like I can take it as it is when upgrading the version of blender. I wrote it for 1 minute in python history, but I'm thrilled if it works.
Select import-> LDraw from the menu at the top left of the blender screen. Specify the ldr file that you probably created earlier in.
Ah, it's amazing. I was able to read it properly.
~~ I'll think about it soon, but that's all for today. But what about the fact that you can import it into blender and then export it as most general-purpose data, so it is guaranteed that there are endless possibilities? ?? ~~ It seems that Unity supports .blender files, which is the standard storage format of Blender. So save it normally in Blender and import the .blender file directly in Unity.
I really liked the LEGO blocks. I was given enough to make a little SimCity before I even thought about it. Shake to parents. (Thank you)
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