This article is the 16th day article of Maya Advent Calendar 2019.
It is sudden...
There was a reason I thought ...
There is a very high probability that an unknown plug-in is mixed in the scene data that comes around to me at work ...
There are optimization options that will remove unwanted data in your scene, but you can only remove ʻUnknown Nodes`, not unknown plugins.
File
> Optimize Scene Size Options
> Unknown Nodes
--Delete all of the following node types:
- unknown
- unknownDag
- unknownTransformUse the unknownPlugin command.
cmds.unknownPlugin(q=True, l=True)
cmds.unknownPlugin("<Unknown-Plugin>", r=True)
――I tried to find it but couldn't find it ――If you are a major CG company, I think that people who are strong in technical fields have a function to remove plug-ins in check tools, but I can not find it for free ...
--If you can't find it, let's make it yourself
That's why I'm currently working on a tool. I wish I had made it in time for the article, but I was busier than I expected and the tool was not in time. We will do our best to publish it by the last day of the Advent calendar, so please use it when it is published.
I'm assuming a tool like this ...
The tool has been completed and has been released.
You can download it for free on gumroad. https://gumroad.com/l/jXoRw
-[Maya] require command -Remove unknown plugins in the scene -[Maya] Delete unknown plug-in from scene file
Thank you for writing the article for two days.
I think it wasn't very interesting, but I hope it will be useful for your future Maya life.
I hope you can read the blog if you like. https://rateionn.hatenablog.jp/
Tomorrow's 17th day will be takumi_akashiro's Practical external application operations on running Maya.