Batting performance calculator

Introduction

Nice to meet you. It will be first post. Both the text and the deliverables will be childish, but I hope you can see them with warm eyes.


Motivation

In modern baseball, indicators are becoming more common. I made such a calculator because I thought that if I could calculate the index myself, I would be able to enjoy watching baseball, which is my hobby.


Production procedure

First, create a window.

window


# coding-utf:8
import tkinter as tk

#Make a window
root = tk.Tk()
root.geometry("400x300")
root.title("Batting performance calculator")

#Run
root.mainloop()

Next, make a label.

label


#label
labell = tk.Label(root, text="Number of at-bats",font=("Helvetica", 12))
labell.place(x = 20, y = 20)
label2 = tk.Label(root, text="Single hit",font=("Helvetica", 12))
label2.place(x = 20, y = 70)
label3 = tk.Label(root, text="double",font=("Helvetica", 12))
label3.place(x = 20, y = 120)
label4 = tk.Label(root, text="Triple",font=("Helvetica", 12))
label4.place(x = 20, y = 170)
label5 = tk.Label(root, text="Home run",font=("Helvetica", 12))
label5.place(x = 220, y = 20)
label6 = tk.Label(root, text="Four dead balls",font=("Helvetica", 12))
label6.place(x = 220, y = 70)
label7 = tk.Label(root, text="Sacrifice fly",font=("Helvetica", 12))
label7.place(x = 220, y = 120)

Make a text box.

editbox


#Text box
editbox1 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox1.place(x = 90, y = 20)
editbox2 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox2.place(x = 90, y = 70)
editbox3 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox3.place(x = 90, y = 120)
editbox4 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox4.place(x = 90, y = 170)
editbox5 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox5.place(x = 310, y = 20)
editbox6 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox6.place(x = 310, y = 70)
editbox7 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox7.place(x = 310, y = 120)

Create a button and set the process so that the message is displayed.

button


import tkinter.messagebox as tsmg

#What to do when the button is clicked
def ButtonClick():
    a = editbox1.get()
    b = editbox2.get()
    c = editbox3.get()
    d = editbox4.get()
    e = editbox5.get()
    f = editbox6.get()
    g = editbox7.get()
    tsmg.showinfo("batting average",(int(b) + int(c) + int(d) + int(e))/(int(a) - int(f) - int(g)))
    tsmg.showinfo("On-base percentage",(int(b) + int(c) + int(d) + int(e) + int(f))/int(a))
    tsmg.showinfo("Slugging percentage",((int(b) + int(c)*2 + int(d)*3 + int(e)*4 )/ (int(a) - int(f) - int(g))))
    tsmg.showinfo("ops",((int(b) + int(c) + int(d) + int(e) + int(f))/int(a))+(((int(b) + int(c)*2 + int(d)*3 + int(e)*4 )/ (int(a) - int(f) - int(g)))))

#button
buttan1 = tk.Button(root, text = "Calculation", font=("Helvetica", 26), command=ButtonClick)
buttan1.place(x = 80, y = 220)

Combined and completed.

code

# coding-utf:8
import tkinter as tk
import tkinter.messagebox as tsmg

#What to do when the button is clicked
def ButtonClick():
    a = editbox1.get()
    b = editbox2.get()
    c = editbox3.get()
    d = editbox4.get()
    e = editbox5.get()
    f = editbox6.get()
    g = editbox7.get()
    tsmg.showinfo("batting average",(int(b) + int(c) + int(d) + int(e))/(int(a) - int(f) - int(g)))
    tsmg.showinfo("On-base percentage",(int(b) + int(c) + int(d) + int(e) + int(f))/int(a))
    tsmg.showinfo("Slugging percentage",((int(b) + int(c)*2 + int(d)*3 + int(e)*4 )/ (int(a) - int(f) - int(g))))
    tsmg.showinfo("ops",((int(b) + int(c) + int(d) + int(e) + int(f))/int(a))+(((int(b) + int(c)*2 + int(d)*3 + int(e)*4 )/ (int(a) - int(f) - int(g)))))

#Make a window
root = tk.Tk()
root.geometry("400x300")
root.title("Batting performance calculator")

#label
labell = tk.Label(root, text="Number of at-bats",font=("Helvetica", 12))
labell.place(x = 20, y = 20)
label2 = tk.Label(root, text="Single hit",font=("Helvetica", 12))
label2.place(x = 20, y = 70)
label3 = tk.Label(root, text="double",font=("Helvetica", 12))
label3.place(x = 20, y = 120)
label4 = tk.Label(root, text="Triple",font=("Helvetica", 12))
label4.place(x = 20, y = 170)
label5 = tk.Label(root, text="Home run",font=("Helvetica", 12))
label5.place(x = 220, y = 20)
label6 = tk.Label(root, text="Four dead balls",font=("Helvetica", 12))
label6.place(x = 220, y = 70)
label7 = tk.Label(root, text="Sacrifice fly",font=("Helvetica", 12))
label7.place(x = 220, y = 120)



#Text box
editbox1 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox1.place(x = 90, y = 20)
editbox2 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox2.place(x = 90, y = 70)
editbox3 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox3.place(x = 90, y = 120)
editbox4 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox4.place(x = 90, y = 170)
editbox5 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox5.place(x = 310, y = 20)
editbox6 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox6.place(x = 310, y = 70)
editbox7 = tk.Entry(width = 6,font=("Helvetica", 12))
editbox7.place(x = 310, y = 120)


#button
buttan1 = tk.Button(root, text = "Calculation", font=("Helvetica", 26), command=ButtonClick)
buttan1.place(x = 80, y = 220)

#Run
root.mainloop()

State of execution

a.png b.png c.png d.png

This is the result of Matt Murton in 2010. If you check NPB official website, you can see that the calculation is correct.


Reflection

・ The calculated grades cannot be displayed together. You have to press OK many times, which is a hassle.


Impressions

I programmed from scratch for the first time, and I realized how difficult it was. The one I made this time is neither new nor convenient. With this as the starting line, I would like to make efforts to make better products in the future.


Supplement

index

The four types calculated this time are batting average, on-base percentage, slugging percentage, and ops. Batting average: An index showing the rate of hits On-base percentage: An index showing the percentage of on-base percentage Slugging percentage: An indicator of how many bases you got ops: An indicator of overall striking ability Please see here for details. I really wanted to do more calculations, but I gave up because it would be annoying if there were too many message displays.

Personal reflection

** ・ Work as much as you can with a margin ** This is important. Very important. At first, I was thinking of making a game using Pyxel, but I gave up because I couldn't finish it. In the end, I didn't have enough time to spend on this work and it became simple. I realized the importance of making a plan.

・ Punctuation ,. When,. Which one should I use?


References and sites

Fumitaka Osawa, the easiest Python introductory class, published by Sotec https://npb.jp/bis/players/53155131.html https://1point02.jp/op/gnav/glossary/gls_index.aspx

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