Pokemon Go made with Faker Gem

Background

Use various gems in the process of programming learning. Looking at the original data on GitHub to better understand Gem, I found something interesting.

Faker::Games::Pokemon

Faker::Games::Pokemon.name #=> "Pikachu" Faker::Games::Pokemon.location #=> "Pallet Town" Faker::Games::Pokemon.move #=> "Thunder Shock"

There is a function to randomly display the name of Pokemon. The best way to understand FakerGem is to try it out! So, I created an application to encounter and capture Pokemon.

code

application.rb


#Loading FakerGem and setting Japanese
require "Faker"
Faker::Config.locale = :ja

#Read Pokemon class and player class files
require "./pokemon"
require "./player"

#Generate Pokemon
pokemon_name = Faker::Games::Pokemon.name
pokemon = Pokemon.new(pokemon_name) 

#Generate player
player = Player.new()

#Pokemon appears!
pokemon.appear

#Player behavior
player.command(pokemon_name)

pokemon.rb


class Pokemon

  def initialize(name)
    @name = name
  end

  def appear
    puts "Ah! wild#{@name}Has begun to pop out!"
  end

end

player.rb


class Player

  def command(pokemon)
    puts "What are you going to do?"
    puts "[0]Throw a monster ball\n[1]escape"
    input = gets.to_i
      if input == 0
        puts"Yay!#{pokemon}I caught you!"
      elsif input == 1
        puts "I got it right!"
      else
        puts "Wrong number"
      end 
  end

end

terminal

Summary

Since the Pokemon that appear are random, there is "unpredictable fun". Not to mention FakerGem, it is a great learning to make even a small amount of code from scratch, such as "object-oriented" and "method thinking". There are various options such as "change in capture rate" and "movement of the city", so let's find time to play.

Recommended Posts

Pokemon Go made with Faker Gem
Create realistic dummy data with gem Faker
I made a mosaic art with Pokemon images
Run an application made with Go on Heroku
Progress made with Swift UI
Presentation slides made with Processing