[JAVA] Strategy Pattern

Algorithm switching pattern
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The sample code is Compare two class instances A class that returns the comparison result as an int value Create with Strategy inheritance class

I haven't switched the algorithm The int value of the return value is expressed as an algorithm

Check with the following class structure

class Explanation
interface Strategy Define switching algorithm methods
Method is sam.Compares two instances of class and returns the comparison result as an int value
compare.class Implement Strategy
useStrategy.class Used by user to execute switching algorithm
sam.class Target class to be compared
user(Main.class) Operation check
  • User Includes the meaning that other developers use this pattern

interface_Strategy


interface Strategy{int compare(sam s1,sam s2);}

compare.class


class compare implements Strategy{
  public int compare(sam s1,sam s2){
    if(s1.i <  s2.i){return 1;}else
    if(s1.i == s2.i){return 0;}else{
       return -1;
    }
  }
}

useStrategy.class


class useStrategy{
  Strategy strategy = null;
  useStrategy(Strategy st)  {this.strategy=st;}
  int compare(sam s1,sam s2){return strategy.compare(s1,s2);}
}

sam.class


class sam{
      String str;
      int i;
      sam(String str,int i){
          this.str = str;
          this.i   = i;
      }
}

user(Main.class)


public static void main(String[] args){
  sam sam1 = new sam("s1",3);
  sam sam2 = new sam("s2",2);
  compare     com = new compare();
  useStrategy us  = new useStrategy(com);
  System.out.println(us.compare(sam1,sam2));
}}

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