It was unlikely and unexpected, so I created a widget for the color picker of the color wheel. Initially, when I described low-level processing with C language glue, it became slow motion when enlarged and displayed in the operation check for high resolution monitor, and it works without problems if I optimize the Qt library and Python style It came to be. If you use Python, you should learn the Python style.
The gradation of the color box of saturation and lightness in the center is realized by synthesizing the two gradations of saturation and transparency. This method was introduced on overseas bulletin boards.
I registered with PyPI. You can install it with pip etc. I registered the source on GitHub. https://github.com/tokyo-noctambulist/colorpicker.git
(Updated on 2017/03/07) Fixed a bug that was destroying the α value. Changed to tile BG to reflect α value on color sample and color chart Change value passed by reference to copy when specifying color
In sample.py, the two hue circles are linked and displayed.
I registered with PyPI. You can install it with pip etc.
function
pip install colorpicker #install
from colorpicker import *
colorCircle = QHueCircleWidget(self)
color = colorCircle.getColor() #Get color
colorCircle.setColor(QColor(255,100,10,200)) #Set color
colorCircle.colorChanged.connect(onUpdateColor) #signal-slot
You can resize it with resize (). However, it will not work properly unless the aspect ratio is set to 1: 1. (Not compatible with elliptical state orz)
QHueCircleWidget.py
# coding:utf-8
from __future__ import division, print_function, unicode_literals, absolute_import
# noinspection PyUnresolvedReferences
from future_builtins import *
from PySide.QtGui import *
from PySide.QtCore import *
import math
class QHueCircleWidget(QGraphicsView):
PRESS_NONE = 0
PRESS_BOX = 1
PRESS_CIRCLE = 2
colorChanged = Signal(str)
def __init__(self, parent):
super(QHueCircleWidget, self).__init__(parent)
self.scene = QGraphicsScene(self)
self.setScene(self.scene)
self.rectF = None
self.press_mode = self.PRESS_NONE
self.color = QColor()
self.color.setHsv(0, 255, 255, 255)
self.setColor(self.color)
self.bg_brush = QBrush(self.create_bg_pixmap())
# self.setFixedSize(200,200)
self.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)
self.setSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
self.setMinimumSize(200, 200)
def drawBackground(self, painter, rect):
"""
:type rect: QRectF
:type painter: QPainter
"""
painter.save()
painter.translate(rect.center())
painter.setRenderHint(QPainter.Antialiasing, True)
self.rectF = rect
self.rectToParam()
painter.setPen(QPen(Qt.black, 1))
# draw select color
painter.setBrush(self.bg_brush)
painter.drawEllipse(-self.half_width, -self.half_height, self.width / 8, self.height / 8)
painter.setBrush(self.color)
painter.drawEllipse(-self.half_width, -self.half_height, self.width / 8, self.height / 8)
# hue color circle
painter.setBrush(self.bg_brush)
painter.drawEllipse(0 - self.half_width, 0 - self.half_height, self.width, self.height)
color = QColor()
gradient = QConicalGradient(0, 0, 0)
for _ in range(11):
color.setHsv((10 - _) * 36, 255, 255, self.color.alpha())
gradient.setColorAt(0.1 * _, color)
painter.setBrush(gradient)
painter.drawEllipse(0 - self.half_width, 0 - self.half_height, self.width, self.height)
# center delete circle
mini_circle_width = self.width * 3 / 4
mini_circle_height = self.height * 3 / 4
painter.setBrush(QPalette().brush(QPalette.Midlight))
painter.drawEllipse(0 - mini_circle_width / 2, 0 - mini_circle_height / 2 , mini_circle_width, mini_circle_height)
# center box saturation
gradient = QLinearGradient(-self.quarter_width, 0, self.quarter_width, 0)
color.setHsv(self.color.hue(), 0, 255, 255)
gradient.setColorAt(0.0, color)
color.setHsv(self.color.hue(), 255, 255, 255)
gradient.setColorAt(1.0, color)
painter.setBrush(gradient)
painter.drawRect(-self.quarter_width, -self.quarter_height, self.half_width, self.half_height)
painter.restore()
def drawForeground(self, painter, rect):
"""
:type rect: QRectF
:type painter: QPainter
"""
painter.save()
painter.translate(rect.center())
painter.setRenderHint(QPainter.Antialiasing, True)
# center box value
gradient = QLinearGradient(0, -self.quarter_height, 0, self.quarter_height)
color = QColor()
color.setHsv(0, 0, 0, 0)
gradient.setColorAt(0.0, color)
color.setHsv(0, 0, 0, 255)
gradient.setColorAt(1.0, color)
painter.setBrush(gradient)
painter.drawRect(-self.quarter_width, -self.quarter_height, self.half_width, self.half_height)
# lupe for Saturation / Value
painter.setPen(QPen(QColor(255, 255, 255, 255), 1))
painter.drawEllipse(self.sv_x - 3, self.sv_y - 3, 7, 7)
painter.setPen(QPen(QColor(0, 0, 0, 255), 1))
painter.drawEllipse(self.sv_x - 2, self.sv_y - 2, 5, 5)
# lupe for Hue
painter.setPen(QPen(QColor(0, 0, 0, 255), 1))
painter.setBrush(QColor(255, 255, 255, 0))
painter.rotate(self.color.hue())
painter.drawRect(self.width * 3 / 8, -4, self.width / 8, 8)
painter.restore()
def mouseMoveEvent(self, event):
self.clickToColor(event)
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
self.rectToParam()
if self.hitBox(event.x(), event.y()):
self.press_mode = self.PRESS_BOX
self.clickToColor(event)
elif self.hitCircle(event.x(), event.y()):
self.press_mode = self.PRESS_CIRCLE
self.clickToColor(event)
else:
self.press_mode = self.PRESS_NONE
def clickToColor(self, event):
if self.press_mode == self.PRESS_BOX:
self.clickToBox(event)
elif self.press_mode == self.PRESS_CIRCLE:
self.clickCircle(event)
self.colorChanged.emit('colorChanged')
self.scene.update()
def hitBox(self, x, y):
rect = QRect(self.quarter_width, self.quarter_height, self.width * 2 / 4, self.height * 2 / 4)
return rect.contains(x, y)
def hitCircle(self, x, y):
path = QPainterPath()
path.addEllipse(0, 0, self.width, self.height)
path2 = QPainterPath()
path2.addEllipse(self.quarter_width / 2., self.quarter_height / 2., self.width / 4. * 3., self.height / 4. * 3.)
pos = QPointF(x, y)
return path.contains(pos) and not path2.contains(pos)
def clickToBox(self, event):
if not self.hitBox(event.x(), event.y()):
return
x = event.x()
y = event.y()
col_sat = 255 * (x - self.quarter_width) / self.half_width
col_sat = 0 if col_sat < 0 else col_sat
col_sat = 255 if col_sat > 255 else col_sat
col_val = 255 * (self.half_height - (y - self.quarter_height)) / self.half_height
col_val = 0 if col_val < 0 else col_val
col_val = 255 if col_val > 255 else col_val
self.color.setHsv(
self.color.hue(),
col_sat,
col_val,
self.color.alpha()
)
self.sv_x = x - self.half_width
self.sv_y = y - self.half_height
def clickCircle(self, event):
x = event.x()
y = event.y()
k = int(math.degrees(math.atan2(x - self.half_width, self.half_height - y)))
self.color.setHsv(
(k - 90) % 360,
self.color.saturation(),
self.color.value(),
self.color.alpha()
)
self.hue_x = x - self.half_width
self.hue_y = y - self.half_height
def getColor(self):
return(self.color)
def setColor(self, color):
self.color = QColor(color)
if self.rectF == None:
self.sv_x = 0
self.sv_y = 0
self.hue_x = 0
self.hue_y = 0
self.scene.update()
else:
self.rectToParam()
# SV
self.sv_x = color.saturation() * self.half_width / 255 - self.quarter_width
self.sv_y = (255 - color.value()) * self.half_height / 255 - self.quarter_height
# Hue
radian = ((color.hue()) % 360) * math.pi / 180
self.hue_x = math.cos(radian) * self.half_width
self.hue_y = math.sin(radian) * self.half_height
self.scene.update()
def rectToParam(self):
if self.rectF == None:
rect = QRectF(0, 0, 200, 200)
else:
rect = self.rectF
self.width = rect.toRect().width()
self.half_width = self.width / 2
self.quarter_width = self.width / 4
self.height = rect.toRect().height()
self.half_height = self.height / 2
self.quarter_height = self.height / 4
@staticmethod
def create_bg_pixmap(color1=None, color2=None):
"""
:rtype: QPixmap
"""
pixmap = QPixmap(QSize(16, 16))
color1 = color1 or QColor(128, 128, 128)
color2 = color2 or QColor(168, 168, 168)
painter = QPainter(pixmap)
painter.save()
brush1 = QBrush(color1)
brush2 = QBrush(color2)
painter.fillRect(0, 0, 8, 8, brush1)
painter.fillRect(8, 8, 8, 8, brush1)
painter.fillRect(8, 0, 8, 8, brush2)
painter.fillRect(0, 8, 8, 8, brush2)
painter.restore()
painter.end()
return pixmap
sample.py
from __future__ import division, print_function, unicode_literals, absolute_import
from PySide.QtGui import *
from PySide.QtCore import *
import sys
class MainWindow(QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.resize(700, 500)
self.colorCircle1 = QHueCircleWidget(self)
self.colorCircle2 = QHueCircleWidget(self)
self.colorCircle2.resize(400, 400)
self.colorCircle2.move(260, 50)
# alpha color sample
color = QColor(255, 0, 0, 100)
self.colorCircle1.setColor(color)
self.colorCircle2.setColor(color)
self.colorCircle1.colorChanged.connect(self.onUpdateColor1)
self.colorCircle2.colorChanged.connect(self.onUpdateColor2)
@Slot()
def onUpdateColor1(self):
color = self.colorCircle1.getColor()
self.colorCircle2.setColor(color)
@Slot()
def onUpdateColor2(self):
color = self.colorCircle2.getColor()
self.colorCircle1.setColor(color)
def main():
app = QApplication(sys.argv)
main_window = MainWindow()
main_window.show()
sys.exit(app.exec_())
if __name__ == "__main__":
main()
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